Rules for AmeriCon 2003

A 100 AP pre-Columbian American tournament


DAVID BROWN'S MODIFICATIONS FOR FAST SCALE GAMES

Normal scale army lists are converted to fast scale by allowing only 1/2 the maximum number of elements (round up) per troop line and at least 1/4 of the minimums. Only one general is used, who can be of any home-nation type quoted for the list. Multiple alliance-style armies can group foreign troops under at general (eg: Confederate and Quechua warriors in the Chanca list, Quechua warriors in the Inca list). A fast-scale general does not pay the +5, 10 or 20AP surcharge.

All the elements, including two baggage, are grouped under the sole general. Two extra PIP dice of a different colour are thrown each bound. These extra dice's only function is to determine weather.

An irregular general's -1 PIP can be used only to move/halt his own element or to halt a group. A regular general's -1 PIP can be used as normal.

When Deploying, the defender does not deploy the entire command following baggage placement (and deployment orders), but rather deploys 2d6 on-table visible elements, the invader then deployed 2d6 on-table visible elements; repeat this cycle until the armies are ready to start the first bound.

Armies are broken when they reach 1/2 or more of their initial EE's. If the sole-general is lost before the army has broken, normal DBM rules are used except that the sum of all three PIP dice is used to compare against the number of elements lost.


TERRAIN RULES

These are based on the Irish DBM200 system. The aim is to allow the table to look like 1/2 a normal DBM table. It also allows players to use the same terrain that they use for normal DBM.

Players will provide their own terrain and use the DBM terrain system with the following amendments;


Contact: John Garvey ator phone (02) 6272 5188 during the day, or (02) 6254 9392 after hours or during the weekend.


John Garvey
Began: 02/06/2003
Last Revised: 02/06/2003

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