%red_dim = 100.0 // 50 would reduce the displayed red level by half %green_dim = 100.0 %blue_dim = 100.0 %level_dim = 100.0 // 50 would reduce all displayed levels by half %max_diameter = 99 // 50 would indicate that the mirror occupies half the height of the screen %min_diameter = 35 // 50 would indicate that the inner circle is half that of the outer circle %x_offset = 54.5 // 50 would indicate that the center of the mirror is half way across the source image %y_offset = 50 // 50 would indicate that the center of the mirror is half way down the source image dest_width = 512 // resolution of the remapped panoramic image (1024 x 256 is maximum unless you fix remap.h) dest_height = 192 pass_thru = true // source data is not converted to grey (normalisation cannot be shown) %red_sensitivity = 100 // or 29.9 for normal human reduction %green_sensitivity = 100 // or 58.7 for normal human reduction %blue_sensitivity = 100 // or 11.4 for normal human reduction // when using the UV camera the BW AVI it produced was best reduced using the human factors shown // and then add the hues instead of taking the maximums. add_hues = false // false = using highest of red green or blue for level, othewise add them // THE FOLLOWING ARE REJECTION FACTORS APPLIED AFTER SENSITIVITY REDUCTIONS // IF A REJECTION OCCURS, LEVEL = 0 // %red_blue_rejection = 120 // if red > 1.2*blue then go black %green_blue_rejection = 110 // green > 1.2*blue %red_green_rejection = 90 // %green_red_rejection = 150 // THE FOLLOWING ARE FILTER FACTORS APPLIED BEFORE CALCULATION OF LEVEL %red_filter = 0 // get rid of all the red %green_filter = 0 // get rid of all the green %blue_filter = 100 // only let the blue through normalise = true // normalise the levels along a polar spoke using a maximum and minimum level normalise_average = false // false = use max and min found true = find an average at top and bottom normalise_edges = false // use inside and outside edges to find max and min %normalise_range = 2 // width of a polar spoke as a % of total remap azimuth // %top_line = 90 // height of top average and bottom average - use defaults as shown // %bot_line = 10 %horizon_threshold = 90 // threshold at 90% from min to max. A 200 dummy will prevent it happening %tint_land = 0 // tint the area where you think the land is red. 0 = not tint low_pass_fraction = 0.85 // value < 1.0 to filter first horizon approx (gives the yellow line) first_approx = true // maybe your not interested in the horizon - false will hurry things up second_approx = true // maybe your not interested in the horizon - false will hurry things up show_edges = false // true shows circle which helps to set the averaging parameters up show_limits = true // true shows circle which helps to set the mirror parameters up show_low_pass = true // show the yellow line show_fourier = true // show the green line show_horizon = true // show the purple line show_crosshair = false // red cross hairs shows calculated centre, green shows camera centre show_normal = false // normalised is good for machines but can be hard to interpret for humans show_remap = true // shows the mirror as is or remapped to a panorama sky_low = false // is the camera looking up or looking down